There are several Sigils in Lichdom the provide the player with several tactical abilities to use in combat.
Fire[edit | edit source]
Fire is the first sigil the player obtains and does massive damage. The player utilizes explosions, setting foes on fire for damage over time, and fireballs.
Ice[edit | edit source]
Ice is a strong utility sigil that slows moving targets in massive areas, freezes enemies allowing them to become breakable, and has faster casting speed.
Lightning[edit | edit source]
Lightning is one of four options given to the player upon reaching their third reliquary (along with Corruption, Delirium and Kinesis). This type of magic specialises in arcing damage to other hostiles, as well as stunning the targets.
Corruption[edit | edit source]
Corruption is a damage over time sigil that infects the target with volpous sacs. The sacs are great at homing in on targets and exploding after a certain number of seconds. This sigil excels at causing high critical damage and spawning bugs that seek out targets, dealing massive damage to them.
Kinesis[edit | edit source]
Kinesis is a sigil that excels at controlling the enemy's position. Force spells allow the player to push the enemy back, anchor them in place, lift them up, or completely anchor/change their position via explosions.
Delirium[edit | edit source]
Delirium spells focus on mind control. They don't do damage directly, instead causing enemies to do damage to others, or even themselves.
Necromancy[edit | edit source]
Necromancy is the dark art of commanding the undead. A potent necromancer conjures unliving minions to fight his battles for him.
Phase[edit | edit source]
The phase sigil warps space and even time around the target. It may translocate an enemy, or tear him apart with the forces of distortion.